The original goal of our Open Virtual Reality for Art and Science (OVRAS) at Caltech
(formerly Open Virtual Reality Art Spaces), was to explore novel immersive interaction
paradigms and develop tools for artistic creation and modeling using new consumer
hardware right before it becomes ubiquitous. This includes, but is not restricted
to, adaptations of classic drawing and painting styles.
To enable such exploration, we established a working space enabled with VR capabilities,
accessible to undergraduate and graduate students with needs to:
- create VR environments/application
- create models for 3D printers
- experience and use VR tools
As a result, our original plan included follow up work tackling issues of digital 3D
artwork archival and web based distribution.
However, our experience in creating interaction tools in virtual reality,
as well with the emerging interst of scientists around us in exploring VR
as a platform for data exploration, have led us to naturally extend our work
to exploring work spaces that would enable science exploration (and now formal
and informal scientific academic instruction) in seamless spaces that uphold a
strong sense of presence and carefull consideration to ergonomics, enabling
prolonged actual scientific work sessions embelished, fascilitated, and made
more effective as intertwined with VR exploration and analysis.
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OVS: Open Visualization Space 2017-present
Caltech's Open Visualization Spaces (OVS) is a simple prototype Virtual Reality environment,
built to easily enable researchers around Caltech to 'drop' their data into the system, and seamleslly and quickly
be able to easily interact and explore their models.
It currently supports obj, fbx, csv (connected lines), csv (3d scatter plots), as well as data exported
from Google's tiltbrush.
Furthermore, the space the user is immersed in matches the actual physical space, giving a strong sense of presence
and stability needed to enable long time extents of productive exploration/analysis/work.
ERT: an Enhanced Reality for Teaching 2018-2019
in collaboration with Caltech's Center for Teaching, Learning, & Outreach
ERT, the Enhanced Reality Teaching space, is a software prototype of a teaching+lab virtual reality
environment. We used user experience and interaction design methodologies to design a space that enables university-level
science teaching and virtual laboratories. Students to have access to a rich learning and social experience, while
empowered with tools for streamlined interaction with the instructor, with other students, and ultimately with 3D
scientific models and simulations.
aRvo: Augmented Reality Visualization for Oceanography 2018
in collaboration with ArtCenter, and National Academies Keck Futures Initiative
The Augmented Reality Visualization for Oceonagraphy (aRvo) endeavor's goal is to
explore and create an interface that enables scientists to plan out oceanographic
scientific instrument deployment --particularly self-driving ocean gliders-- as well as
to facilitate realtime inspection, and post-experiment exploratory analysis; all within the
context of an interactive 3D projection of the ocean floor layered with instrument data
on top of physical surfaces in a researchers natural space.
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participants
jim barry
santiago lombeyda
research collaborators
george djorgovski
andy thompson
mathieu desbrun
data research collaborators
matt thomson
mitch guttman
paul sternberg
ashish mahabal & dan crichton | JPL
student collaborators
pooja nair FALL 2018
netra ravishankar SPRING/SUMMER/FALL 2018
maya srikanth SPRING/FALL 2018
lucy chen SPRING/SUMMER 2018
michelle xiao SUMMER 2016
fred krauss SUMMER 2015
AKNOWLEDGEMENTS
equipment partially funded by the MOORE-HUFSTEDLER FUND;
with hardware donations from HTC|VIVE, MICROSOFT, LOGITECH, and NVIDIA
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